Update 1.2.2.1

The combat system has been reworked, weapon and enemy stats have been adjusted, the interface has been improved, extensive difficulty settings for dedicated servers have been added, and bugs have been fixed.

New Features

  • All weapons, enemies and combat have been rebalanced. Weapons now have various recoils, better aiming and different attributes.
  • The level of enemies now has a direct impact on their health pool, which is indicated in the health bar through the number of segments.
  • The damage numbers on screen indicate various information through their color: Red – a critical headshot, Blue: the hit was absorbed by the shield, and Gray: the damage had a drop-off penalty.
  • Multiple difficulty settings have been added to both the game and the dedicated server. You can now scale up or down various damages and crafting costs.
  • Multiple recipes can now be pinned, they can be seen in the inventory screen near the tasks area and hovering over the ingredients will show their name.
  • The F5 and F9 keys are no longer bound to quick save and quick load respectively.
  • Controller-based cursor control for UI interactions has been added to Consoles.

Improvements

  • The player’s skill level now affects weapon overheating in space combat and the number of blocks obtained when using the workbench.
  • Darkness purifiers now have stat tooltips.
  • Each secondary quest type now has its own icon to know which location on the map is for which quest.
  • Sounds for weapons have been improved.

Bug Fixes

  • Fixed a situation causing lighting in cities to become duplicated for dedicated servers.
  • Fixed small UI issues affecting the health and shield bar of the player.
  • Mining from a speeder now works correctly for online sessions.
  • Fixed the speed of day-night time passing on dedicated servers.
  • Some flickers from some 1st person animations have been resolved.