Friendly ships no longer damage your team, you can now kick unwanted players from your online session, and a random name generator is now available during character creation. Plus, there are several other improvements and fixes.
Online Improvements
- Fixed an issue where ships would get stuck during their destruction animation in online sessions.
- Fixed a bug in online sessions that caused a player's ship to lose all its appliances and furniture when edited.
- Fixed a bug where certain quest items would be missing if the connecting player and the host were at different stages of a quest.
- A kick button has been added to the current session panel for each connected player, allowing the host to remove unwanted players.
- The location of each player is now displayed in online sessions.
- Fixed a bug that caused some ships to damage their own allies.
- Fixed a bug that caused a space station's barrier to disappear for a connecting player in a remote system.
- Fixed a bug where users who had left the server would not disappear from the interface for some connected players, causing the list to accumulate over time.
- Fixed a bug that caused the map to function incorrectly if a player disconnected while using the system or galaxy map.
Other changes
- Fixed a bug that caused the player's ship to teleport to the center of the star system when using the editor at a space station.
- Fixed a bug that caused teleportation to be too loud.
- Fixed a series of errors that would occur if the player died while the map or ship editor was open.
- Liberated pirate outposts now inherit the name of the pirate base and correctly display notifications when entering/exiting the zone.
- A "Random name” button has been added to the character customization menu.
- When splitting a stack of colored blocks, their customization is now preserved.
- Knights who are part of story quests no longer change their appearance when transitioning to another planet.