Update 1.0.3.2

We’ve improved random-seed generation, added several multiplayer tweaks, fixed a number of pesky bugs, and more. Plus, you can now sell off every ship in your fleet except for one that you choose to keep!

Random seeding fixes

  • Generation of random seed planets has been further refined to make caves more elaborate and interesting.
  • An issue where points of interest of the same type could spawn on top of one another during the initial creation of random seed planets has been fixed.

Online improvements

  • Fixed a multiplayer issue where some appliances became permanently locked and could not be interacted with.
  • Fixed an issue with item mods not updating correctly when transferred to another player in multiplayer.
  • Fixed a rare issue where the pilot could spawn outside of their ship when joining an online session.

Other fixes and changes

  • Players can now sell their ships, leaving only one final chosen ship. This function is available at any ship editor terminal.
  • Skin tone can now be customized for new characters. We plan to add an item that will allow appearance customization for existing saves as well in the future.
  • The planet map interface now shows the levels of available ore on that planet.
  • Fixed an issue related to the “auto step” feature, which blocked movement through some 2-block high arches.
  • The target dummy has received an updated system for displaying damage dealt and damage per second (DPS).
  • Structures built from blueprints will now appear on the scanner, as they were previously impossible to find after being placed.
  • Fixed a crash related to the graphics API on Steam Deck and PS5.
  • Fixed the disappearance of the UI element that allows for rotating cubes during placement.
  • Trading resources from nearby chests now works correctly.
  • Fences and railings have been moved to a separate crafting tab.
  • Fixed a bug that caused light sources to turn on every time the game was loaded.
  • Fixed a bug that caused an incorrect outpost name to be displayed when entering or exiting a zone.
  • Fixed a bug that caused the player's rocket projectiles to collide with each other and explode in mid-air near the ship.
  • Fixed instances where a sound would get stuck looping in one place during transitions between planets.