
Update 1.2.3.0
A highly requested feature has been added. Now ships can be shared between players. Also, a passenger seat has been added to the game and other players can be brought along for voyages.
New Features
- Ships can now be opened to control to other players. Like chest, they have a lock button to toggle the access of other players to it.
- Ships which were taken away to other systems by other players can now be summoned back using the usual teleporting to ship UI
- Passengers seats can now be placed in ships. Passengers will get transported along the ship pilot wherever they go
- Ship inventory and appliances in ships are now available to other players
Bug fixes & improvements
- Rendering of stars in space has been fixed to no longer overlap with other objects
- Fixed a bug causing ship objects to get saved outside the ship and seem disappeared
- The rendering of glass has been improved during night-time
- Fixed the companion QB-1 attacking too far away objects
- Difficulty scaling now affects all quest steps correctly
- Displaying of ships which were designed asymmetrically has been fixed in the menu
- Fixed the FPS affecting the camera movement speed in ship and blueprint editor
- Improved network synchronization affecting ships, characters and laser turrets
- Ship hatches are now fully synchronized across network
- Players joining a session will no longer spawn above a pirate base if the host was in that area
- Multiple UI fixes and improvements
- A handful of crashes were addressed and fixed

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Update 1.2.4.0
The host no longer loses access to the ship’s passenger seat, and players no longer get stuck on the respawn screen after dying in open space. We’ve also made a number of improvements to online sessions and fixed several critical bugs and crashes.