
Update 1.0.2.13
Story NPCs no longer throw themselves recklessly into danger! We’ve fixed the “Jack of All Trades” achievement, made a number of graphical improvements, refined the UI, and also fixed several bugs related to online sessions.
Online improvements
- Fixed an issue which did not allow clients to purchase or interact with ships for sale in certain conditions.
- Joining an online session in space will start with the player controlling his ship.
- Loot shared in online session between players will no longer reset its durability.
- Fixed a lot of the ship’s incorrect behavior when syncing over network.
- The current online session info will be displayed in the pause screen instead of the controls.
- The online connection screen looks better now, it has a background.
Graphic and UI improvements
- Fixed a graphics issue with the player helmet being drawn during the game pause in first person.
- Some UI overlaps have been addressed. Addressed a number of minor UI issues.
- The save indicator is now displayed while the ship is being saved too.
- Other ships in space are now valid cruise targets, both enemies and other players.
Bug fixes & other improvements
- Certain main quest steps have been added safety checks. Quest NPCs are no longer allowed to be underground, for example (Casascutum really liked to go mining under the enemy base).
- The “Jack of all trades” achievement has it’s on-load trigger fixed, should pop up for a lot of people when just opening the game if they ever had the 4 classes at least level 10.
- Fixed a crash related to the fireflies visual effects.
- The continuous fire after respawn was fixed.
- The paint gun will no longer paint the ship while it’s being internally processed, and those changes would end up lost. A warning is displayed.
- The teleport inside ship and leaving the driving seat positions have been refined to fix moving into the ship’s walls.
- Fixed a lot of memory leaks, a handful of them were related to ship editing.
- When teleporting trough planet portals, the player will no longer be placed on the highest block in the area.
- Fixed some physics issues with the speeders, which did not allow connected players to interact with them in some situations.
- Fixed a situation when the last change to a ship edit was lost.
- More auto-saves are performed, especially for a server when another player disconnects while on a far away planet.