Update 1.0.2.13

Story NPCs no longer throw themselves recklessly into danger! We’ve fixed the “Jack of All Trades” achievement, made a number of graphical improvements, refined the UI, and also fixed several bugs related to online sessions.

Online improvements

  • Fixed an issue which did not allow clients to purchase or interact with ships for sale in certain conditions.
  • Joining an online session in space will start with the player controlling his ship.
  • Loot shared in online session between players will no longer reset its durability.
  • Fixed a lot of the ship’s incorrect behavior when syncing over network.
  • The current online session info will be displayed in the pause screen instead of the controls.
  • The online connection screen looks better now, it has a background.

Graphic and UI improvements

  • Fixed a graphics issue with the player helmet being drawn during the game pause in first person.
  • Some UI overlaps have been addressed. Addressed a number of minor UI issues.
  • The save indicator is now displayed while the ship is being saved too.
  • Other ships in space are now valid cruise targets, both enemies and other players.

Bug fixes & other improvements

  • Certain main quest steps have been added safety checks. Quest NPCs are no longer allowed to be underground, for example (Casascutum really liked to go mining under the enemy base).
  • The “Jack of all trades” achievement has it’s on-load trigger fixed, should pop up for a lot of people when just opening the game if they ever had the 4 classes at least level 10.
  • Fixed a crash related to the fireflies visual effects.
  • The continuous fire after respawn was fixed.
  • The paint gun will no longer paint the ship while it’s being internally processed, and those changes would end up lost. A warning is displayed.
  • The teleport inside ship and leaving the driving seat positions have been refined to fix moving into the ship’s walls.
  • Fixed a lot of memory leaks, a handful of them were related to ship editing.
  • When teleporting trough planet portals, the player will no longer be placed on the highest block in the area.
  • Fixed some physics issues with the speeders, which did not allow connected players to interact with them in some situations.
  • Fixed a situation when the last change to a ship edit was lost.
  • More auto-saves are performed, especially for a server when another player disconnects while on a far away planet.